Hamar Village
Type: Shipwright Village Region: Lagadagr Island First Appearance: Session 1 Status: Active Leader: Jarl Hrothgar (Dockmaster)
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Quick Reference
| Attribute | Details |
|---|---|
| Type | Coastal Shipbuilding Village |
| Population | Unknown (working-class population) |
| Government | Jarl Hrothgar (bloodline/mastery) |
| Specialty | Ship construction and repair |
| Climate | Coastal temperate |
| Status | Active shipyards |
Overview
Hamar is Lagadagr’s coastal shipwright village, specializing in ship construction and repair. The village features numerous docks with vessels in various stages of construction, from small merchant ships to grand Nordic longships. Under the leadership of Jarl Hrothgar - a master shipwright who detests “barbaric traditions” - Hamar maintains a working-class atmosphere focused on craftsmanship over politics.
The village’s greatest creation is The Laughing Dawn, an orca-themed vessel commissioned for the party featuring a living tree on deck, koi ponds, and a treehouse lookout. Hamar workers cater to maritime trades, with granaries and cattle farms supporting the population alongside shipbuilding income.
Geography
Location: Coastal region of Lagadagr Island Travel Times:
- 5 hours from Kalpa (merchant village)
- 6 hours from Fior (northern agricultural village)
- ~4-5 hours to Mirmozha (capital)
Coastal Features:
- Multiple docks extending into harbor
- Rocky shores suitable for ship launches
- Deep water access for larger vessels
- Beach areas for repairs
- Natural timber access from nearby forests
Village Layout:
- Large longhouse overlooking biggest dock (Hrothgar’s residence)
- Multiple shipwright workshops along waterfront
- Granary for food storage
- Cattle farms in inland areas
- Worker housing clusters
- Tavern district (workers frequent Kalpa taverns)
Notable Locations
Hrothgar’s Longhouse
Type: Residence and shipwright headquarters Location: Overlooking the largest dock Occupant: Jarl Hrothgar Features: Workshop space, blueprint storage, meeting areas
Session 1 Events:
- Gluthoric gambled with Hrothgar for tournament blessings
- Dice game: Gluthoric rolled 13 vs Hrothgar’s 6
- Gluthoric won all three blessings
- Reviewed The Laughing Dawn blueprints
- Gluthoric improved designs using blood-ink sketching
- Hrothgar impressed, offered apprenticeship (declined)
The Main Dock
Type: Primary shipbuilding facility Features: Largest construction area, deep water access Current Project: The Laughing Dawn (party’s commissioned ship)
The Laughing Dawn Specifications:
- Semi-large vessel, capacity 12 people
- Orca motif exterior design
- Living tree growing on deck
- Koi ponds integrated into design
- Treehouse lookout at mast top
- Enhanced sail system (Gluthoric’s improvements)
- Wind-draft barrier protecting tree (Gluthoric’s design)
- Party attempted nickname “Long Dong” (universally rejected)
Multiple Docks
Function: Various stages of ship construction Vessels: Nordic longships, transport vessels, merchant ships Activity: Constant work, multiple crews
Session 1 Activity:
- Fish shipment arriving (Flynn helped unload)
- Various ships in construction stages
- Workers traveling to/from Kalpa tavern
- Horse borrowed for party’s festival travel
Granary and Cattle Farms
Purpose: Support village food needs Products: Grain storage, fresh milk, cattle meat Economic Role: Supplementary to shipbuilding income
Session 1 Events:
- Flynn helped unload fish shipment (received 5 trout)
- Flynn milked cows (received 3 healing milk portions)
- Flynn helped at granary (received 2 bushels of grain)
- Workers appreciated Flynn’s assistance
Culture & Society
Social Structure:
- Jarl Hrothgar: Master craftsman and leader
- Master shipwrights: High status, respected for skill
- Journeyman shipwrights: Middle class workers
- Apprentices and laborers: Learning trades
- Support workers: Farmers, fishermen, suppliers
Values:
- Craftsmanship and technical skill
- Innovation in ship design
- Work ethic and dedication
- Practical results over politics
- Disdain for “barbaric traditions” and violence
Economy:
- Primary: Ship construction and repair
- Secondary: Cattle farming, fishing, grain storage
- Trade: Ships exported, materials imported
- Under Iler: Ships demanded as monthly tribute
Daily Life:
- Dawn to dusk shipbuilding work
- Evening relaxation (often in Kalpa taverns)
- Physical labor, skilled craftsmanship
- Close-knit working community
- Pride in maritime heritage
Relationship with Other Villages:
- Trade with Kalpa (commerce hub)
- Less connection with Fior (agricultural)
- Workers frequent Kalpa tavern
- Provide ships for island defense and trade
History
Founding: Established as Lagadagr’s shipbuilding center, likely when island was first settled
Under Eric Valorin:
- Thrived with fair trade and no oppressive demands
- Built ships for peaceful commerce
- Respected for craftsmanship across seas
Under Iler’s Tyranny (6 years):
- Monthly ship tributes demanded
- “Offshore acquisitions” required (ships for Iler’s use)
- Struggled to meet tribute requirements
- Hrothgar grew to detest Iler’s “barbaric traditions”
- Continued craftsmanship despite oppression
Present Day:
- Liberation from Iler’s rule
- Commissioned The Laughing Dawn for party
- Alliance with new ruler Cara
- Return to independent shipbuilding
- Hope for prosperity restored
Notable Residents
Jarl Hrothgar
Role: Dockmaster, Master Shipwright, Jarl of Hamar Appearance: Great stature, grayish hair, headband, slicked-back style, elderly but capable Personality: Passionate about ships, dislikes politics, professional, appreciates intelligence
Skills:
- Master ship designer
- Blueprint creation
- Understands advanced engineering
- Interested in cybernetic enhancements
Session 1 Interactions:
- Gambled with Gluthoric (lost dice game 6 vs 13)
- Despite losing, appreciated Gluthoric’s shipwright knowledge
- Showed The Laughing Dawn blueprints
- Accepted Gluthoric’s improvements graciously
- Impressed by blood-ink sketching technique
- Offered Gluthoric apprenticeship (declined)
- Willing to provide ship after party’s tournament victory
- Discussed cybernetic enhancements for people
- Lent party a horse for festival travel
Notable Quotes:
- “You really have a knack for this” (to Gluthoric)
- Detests “barbaric traditions” (regarding Festival of Blades)
Relationship to Party: Professional allies, mutual respect with Gluthoric
Fish Ship Captain
Role: Merchant transporter Business: Hauls “pounds and pounds” of trout between islands Personality: Generous, slightly subversive
Session 1 Interaction:
- Gave Flynn 5 trout total (initially 2)
- Quote: “Those fools over at Kalpa won’t mind a couple missing fish”
- Subtle rebellion against tribute system
- Helpful to party
Shipwright Workers (5+)
Occupation: Various shipbuilding roles Behavior: Hard-working during day, tavern-goers at night Location: Frequently at Kalpa tavern in evenings
Session 1 Event:
- Luna pickpocketed 5 shipwrights for 16,000 berries total
- They were drinking at Kalpa tavern
- None noticed the theft
- Each carried ~3,200 berries
Salty Steve (Off-screen)
Role: Party’s original shipwright Assignment: Repairing party’s wrecked ship Location: Another dock/beach area Status: Received three defeated barbarian warriors as additional labor after Festival
Campaign Involvement
Session 1: Blessing Quest & Ship Commission
Afternoon Arrival:
- Party traveled through woods from Kalpa
- Arrived at dusk at Hamar
- Sought tournament blessings from Jarl Hrothgar
The Gambling Match:
- Gluthoric offered to gamble for blessings
- Wagered their unfinished ship and technical knowledge
- Dice game: Gluthoric rolled 13, Hrothgar rolled 6
- Gluthoric won all three blessings
- Despite winning, Gluthoric shared ship improvement knowledge anyway
- Earned Hrothgar’s respect
The Laughing Dawn Blueprint Session:
- Hrothgar showed Gluthoric his masterpiece design
- Orca-themed vessel with living tree and koi ponds
- Gluthoric bit thumb, drew improvements in blood on blueprints
- Identified draft issues with tree placement
- Added sail improvements and lever system
- Hrothgar genuinely impressed by modifications
- Offered Gluthoric apprenticeship (declined)
- Agreed to complete ship for party post-tournament
Flynn’s Village Assistance:
- Helped unload fish shipment (2 hours work)
- Received 5 trout as payment
- Made bread for tavern guests using Kalpa tavern kitchen
- Fed villagers to curry favor
- Milked cows, received 3 healing milk portions
- Helped at granary, received 2 grain bushels
- Villagers appreciated his efforts
Llewyn’s Meditation:
- Sat at end of dock in evening
- Meditated for rest (doesn’t need sleep)
- Cyborg eyes stayed open, “human eyes closed”
- Sensed “will of something evil in the land”
- Immediately ran to warn party
- Ominous premonition about Iler or other threat
Evening Activities:
- Party distributed healing potions (milk) before tournament
- Gluthoric received light cantrip for night vision
- Borrowed horse from Hrothgar for travel to Mirmozha
- Prepared for Festival of Blades next day
Post-Tournament:
- Commissioned ship confirmed as party vessel
- The Laughing Dawn to be completed by Hrothgar
- Three defeated barbarian warriors sent to help Salty Steve
- Alliance with Hamar secured through Hrothgar
Mysteries & Secrets
The Evil Llewyn Sensed
Event: During dockside meditation, Llewyn felt “will of something evil in the land” Questions:
- Was it Iler’s swamp powers emanating from Mirmozha?
- Separate threat beyond Iler?
- Lingering curse on island?
- Connected to Eric Valorin’s mysterious death?
- Still present after Iler’s defeat?
Significance: Strong enough to interrupt cyborg meditation and cause alarm
Hrothgar’s Cybernetic Interest
Mentioned: Hrothgar expressed interest in cybernetic enhancements for people, not just ships Questions:
- Does he have access to advanced technology?
- Connection to Gluthoric’s gadgeteer abilities?
- Could he enhance party members?
- Where would he learn such advanced techniques?
- Is this technology common or rare in world?
Potential: Future upgrades for party, especially Llewyn (already cyborg)
Iler’s Ship Tributes
System: Monthly ship tributes demanded from Hamar Questions:
- What did Iler do with all those ships?
- Building navy for larger operation?
- Selling ships to fund other activities?
- Connection to slave trade (Luna’s investigation)?
- Fleet accumulated over 6 years whereabouts?
The Laughing Dawn’s Fate
Status: Under construction, commissioned for party Questions:
- Will ship be completed as promised?
- How long until finished?
- Will party claim it or continue with current vessel?
- Can it accommodate all party members (12 person capacity)?
- Will it become their permanent ship?
Points of Interest
Hrothgar’s Blueprints
- Collection of ship designs
- The Laughing Dawn as masterpiece
- Gluthoric’s blood-ink improvements preserved
- Potential future commissions
The Docks
- Multiple construction berths
- Deep water access for launches
- Storage for materials
- Workshop areas
- Represents island’s maritime power
Cattle Farms & Granary
- Healing milk source (2d4+2 HP per potion)
- Grain supplies for bread-making
- Supplementary food beyond fishing
- Community support infrastructure
Horse Borrowed
- Lent to party for festival travel
- Presumably returned post-tournament
- Shows Hrothgar’s trust in party
Tags: location village shipwright hamar lagadagr session-1 coastal
Related Pages:
- Lagadagr Island (Main)
- Kalpa Village (Merchants)
- Fior Village (Agriculture)
- Session 1
- Jarl Hrothgar
- Gluthoric
- Flynn
- Llewyn
Last Updated: 2025-11-04 First Appearance: Session 1 (October 5, 2025)