New Ohara Market Quarter
Region: Grand Line (likely) | Type: Market District / Trading Hub | Climate: Urban Coastal Population: ~50,000 (diverse races) | Notable Feature: Underworld Connections
Overview
The New Ohara Market Quarter is a bustling trading district known for its vibrant markets, diverse population, and thriving underworld economy. Unlike the scholarly Old Ohara (destroyed by the World Government), New Ohara has reinvented itself as a commercial powerhouse where merchants, thieves, scholars, and adventurers converge. The district serves as the base of operations for the Night Prowlers, one of the most successful thieves’ guilds in the Grand Line.
Current Status: Active trading hub, complex relationship with World Government
Geography & Layout
Physical Features
- Terrain: Coastal urban district, built on gentle slopes
- Waterfront: Deep harbor with extensive docks
- Architecture: Multi-story buildings, narrow alleys, crowded streets
- Size: Large district (~5 square miles)
- Notable Landmark: The Obsidian Tower (Night Prowlers headquarters)
District Zones
Merchant Plaza (Central)
- Function: Legal trade and commerce
- Features:
- Open-air market stalls (hundreds of vendors)
- Auction houses
- Guild halls (Merchant’s Guild, Trader’s Association)
- Legitimate businesses
- Population: ~20,000 (daytime), ~5,000 (nighttime)
- Security: Marine patrols, district guard
The Warrens (Underground)
- Function: Underworld hub, Night Prowlers territory
- Features:
- Secret passages and tunnels
- Hidden taverns and gambling dens
- Fencing operations (stolen goods)
- Safe houses
- Population: ~5,000 (permanent residents), countless visitors
- Security: Night Prowlers enforce their own law
Scholar’s Corner (Eastern District)
- Function: Libraries, bookshops, research
- Features:
- Ohara Memorial Library (tribute to destroyed original)
- Book dealers and rare manuscript sellers
- Scribes and copyists
- Study halls
- Population: ~10,000
- Connection: Preserves intellectual legacy of Old Ohara
Harbor District (Waterfront)
- Function: Shipping, import/export
- Features:
- Warehouses (legal and “unofficial”)
- Dock workers’ taverns
- Customs house (often bribed)
- Ship repair facilities
- Population: ~15,000
- Crime: High (smuggling, cargo theft common)
Notable Locations
The Obsidian Tower
- Location: The Warrens, central hub
- Architecture: Five-story black stone tower (appears abandoned from outside)
- Function: Night Prowlers headquarters
- Features:
- Ground floor: Hidden entrance (appears to be derelict building)
- Basement: Training rooms, vault
- Floors 1-3: Living quarters, meeting halls
- Floor 4: Guild master chambers
- Roof: Lookout posts, escape routes
- Access: Night Prowlers members only (Luna has access)
- Security: Trapped entrances, guard patrols, alarm systems
The Gilded Auction House
- Location: Merchant Plaza, northwest corner
- Function: High-value item auctions (legal and less-so)
- Features:
- Grand auction hall (500+ capacity)
- Private viewing rooms
- Secure vault (for auction items)
- Black market basement (rumors, unconfirmed)
- Clientele: Wealthy merchants, nobles, pirates, treasure hunters
- Notable: Regular target for Night Prowlers heists
Ohara Memorial Library
- Location: Scholar’s Corner, eastern plaza
- Purpose: Preserve knowledge after Old Ohara’s destruction
- Features:
- Extensive book collection (10,000+ volumes)
- Rare manuscripts and maps
- Research desks and study rooms
- Archive of Oharan history
- Access: Public (small entry fee), restricted sections for scholars
- Significance: Symbol of resistance against World Government censorship
The Crimson Coin (Tavern)
- Location: Harbor District, dock row
- Function: Information hub, underworld meeting place
- Features:
- Public tavern (ground floor)
- Private gambling den (second floor)
- Hidden Night Prowlers contact point (basement)
- Clientele: Sailors, thieves, informants, adventurers
- Specialty: Best rum in New Ohara, information brokerage
The Fence’s Row
- Location: The Warrens, hidden alley
- Function: Fencing stolen goods
- Features:
- Pawn shops (no questions asked)
- Black market stalls
- Gem cutters (remove identifying marks)
- Art forgers
- Access: Must know location (constantly moves)
- Security: Night Prowlers protection (for a cut)
Economy & Trade
Legal Economy
- General Goods: Food, clothing, tools, everyday items
- Luxury Items: Jewelry, art, fine fabrics
- Books & Maps: Scholarly texts, navigation charts
- Ship Supplies: Rope, sails, food stores, weapons
Underground Economy
- Stolen Goods: Fenced through Night Prowlers network
- Forbidden Items: Banned books, restricted weapons
- Information: Secrets, maps to hidden treasures, blackmail material
- Services: Assassination, theft, forgery, smuggling
Major Exports
- Information: Maps, secrets, intel
- Rare Books: Oharan texts, forbidden knowledge
- Luxury Goods: Fenced stolen items (high-end)
- Skilled Labor: Thieves for hire, informants
Major Imports
- Everything: As trading hub, imports from across Grand Line
- Stolen Goods: From other regions (to fence)
- Scholars: Refugees from other destroyed libraries
- Criminals: Those seeking Night Prowlers protection
Culture & Society
Demographics
- Humans: 50% (diverse backgrounds)
- Minks: 15% (Luna’s tribe settled here) Luna is Snow Leopard Mink
- Fishmen: 10% (dock workers, sailors)
- Longarm/Longleg: 10% (merchants, thieves)
- Other Races: 15% (giants, dwarves, etc.)
Social Structure
Upper Class:
- Wealthy merchants
- Successful guild masters
- Influential scholars
- Night Prowlers elite
Middle Class:
- Shop owners
- Skilled craftsmen
- Librarians and scribes
- Mid-level thieves
Lower Class:
- Dock workers
- Street vendors
- Petty criminals
- Refugees
Customs & Traditions
Market Days:
- Grand Bazaar: Weekly event (Sundays), entire district becomes market
- Midnight Auction: Monthly high-value auction (legal gray area)
- Scholar’s Symposium: Quarterly academic gathering
Underworld Code:
- Never Steal from Night Prowlers: Death sentence
- Fence’s Cut: 20% to Night Prowlers on all fenced goods
- Information Brokers: Neutral parties, never betray clients
- Safe Houses: Sanctuary law (can’t be raided while claimed)
Oharan Heritage:
- Day of Remembrance: Annual memorial for Old Ohara’s destruction
- Knowledge Preservation: Cultural emphasis on books and learning
- Defiance: Subtle resistance to World Government censorship
Government & Politics
Official Leadership
- District Governor: Appointed by larger city/island government
- Merchant Council: Elected representatives of trade guilds
- Harbor Master: Controls shipping and customs
Real Power
- Night Prowlers: Control underworld, influence legal economy
- Merchant Prince(s): Wealthiest traders wield significant influence
- Information Brokers: Know everyone’s secrets
Law & Order
- District Guard: ~500 guards (underpaid, often bribed)
- Marine Presence: Small outpost (~50 Marines), limited jurisdiction
- Night Prowlers Enforcers: Maintain underworld order
- Corruption: Pervasive (most guards on someone’s payroll)
Political Situation
- Autonomy: Relatively independent despite World Government presence
- Tension: Scholars vs. censorship, thieves vs. law, merchants vs. regulation
- Balance: Night Prowlers maintain status quo (too valuable to everyone)
History
Old Ohara (Destroyed)
- Original island of scholars and archaeologists
- Destroyed by World Government Buster Call (20+ years ago)
- Survived refugees fled, carrying knowledge
Founding of New Ohara (15 years ago)
- Refugees established new settlement
- Focused on trade to avoid government attention
- Memorial library founded
Rise of Night Prowlers (10 years ago)
- Thieves’ guild established in The Warrens
- Filled power vacuum in underworld
- Became dominant force in illegal economy
Modern Era (Present)
- Thriving trade hub
- Complex ecosystem of legal and illegal activity
- Home to Luna (Night Prowlers member)
Recent Events
- Luna Exiled: Exiled from original Mink tribe, settled in New Ohara
- Night Prowlers Recruitment: Luna proved worth through successful heist
- Carved Token: Luna keeps token from exilers as motivation
- Current: Luna operates from New Ohara, growing reputation in guild
Connections
Characters
- Luna - Snow Leopard Mink, Night Prowlers member, thief
- Tribe Elders - Exiled Luna (antagonistic, may pursue her)
- Night Prowlers Leadership - Luna’s guild superiors (not yet detailed)
- Underworld Contacts - Luna’s network of fences, informants, fixers
Factions
- Night Prowlers - Headquartered in The Warrens
- Merchant’s Guild - Legal trade organization
- Scholar’s Association - Preserves Oharan legacy
Other Locations
- Old Ohara - Destroyed predecessor (ruins exist?)
- Grand Line Trade Routes - Connected to major shipping lanes
- Other Markets - Trade network throughout region
Adventures & Hooks
Active Quests
- Luna’s Reputation: Build standing within Night Prowlers
- Prove Tribe Wrong: Luna seeks to become most elusive thief on Grand Line
- High-Value Heist: Steal from Gilded Auction House or wealthy merchant
- Guild Politics: Navigate Night Prowlers internal conflicts
Potential Adventures
- Auction Heist: Steal from Gilded Auction House during event
- Library Defense: Protect Memorial Library from government raid
- Rival Guild War: Night Prowlers vs. competing thieves
- Information Hunt: Steal map, secret, or blackmail material
- Smuggling Run: Transport illegal goods through Marine blockade
- Fence’s Rescue: Rescue captured fence from district guard
- Underworld Trial: Navigate tribunal for accused guild member
Resources for Players
- Underworld Contact (Luna): Can reach fence or fixer for:
- Moving stolen goods
- Sharing rumors and information
- Paying modest cut (10-20%)
- Safe Houses: Night Prowlers provide sanctuary
- Information Network: Access to secrets and intel
- Fencing Services: Sell “acquired” items
Secrets & Mysteries
Night Prowlers Leadership
- Guild Master: Identity unknown (rumored to be…)
- Retired legendary thief?
- Wealthy merchant hiding in plain sight?
- Former Marine turned criminal?
- Inner Circle: Mysterious senior members
- Luna’s Position: Low-level member, untested for major heists
Hidden Vault
- Location: Beneath Obsidian Tower (rumored)
- Contents: Accumulated wealth from decades of thievery?
- Security: Unknown (no one has successfully broken in)
- Access: Only highest Night Prowlers members
Oharan Secrets
- Forbidden Knowledge: Does Memorial Library hide banned texts?
- Poneglyphs: Do refugees possess copies of ancient inscriptions?
- World Government: How closely are scholars monitored?
- Ancient Weapons: Does anyone know about them?
Luna’s Exile
- Why: Tribe Elders exiled her (reason not fully explained)
- Token: Carved token she keeps (what does it represent?)
- Tribe Location: Where is original Mink tribe?
- Reconciliation: Could Luna ever return?
Travel & Access
Arriving at New Ohara Market Quarter
By Sea:
- Commercial Vessels: Regular merchant ship arrivals
- Pirate Ships: Discrete docking (for a fee)
- Personal Boats: Small craft welcomed
- Security: Light customs (easily bribed)
By Land:
- Connected to larger city/island: Roads and trade routes
- Foot Traffic: Constant flow of merchants and travelers
Navigation
- Market Plaza: Central landmark (easy to find)
- The Warrens: Hidden (requires local knowledge or guide)
- Scholar’s Corner: Well-marked (public destination)
- Harbor District: Follow the ships and smell of salt
Current Status & Developments
Threat Level: Moderate (crime-heavy, but stable)
Recent Changes:
- Luna’s growing reputation within Night Prowlers
- Increased World Government interest in Oharan scholars
- Potential rival guild activity (rumors)
- Rising tensions between merchants and thieves
Future Outlook:
- Luna may rise in Night Prowlers ranks
- Party could use New Ohara as base of operations
- World Government may crack down on forbidden knowledge
- Underworld power struggle possible
Related Pages
- Luna (Resident & Night Prowlers Member)
- Tribe Elders (Luna’s Exilers)
- Night Prowlers (Thieves’ Guild)
- World Atlas
- Campaign Home
location market underworld thieves trading-hub grandline
Last Updated: 2025-11-03