Llewyn Kels Tidebringer - The Explosive Sniper
Player: Nathan | Race: Cyborg | Class: Marksman (Sniper) Level 3 Origin: Unknown | Affiliation: None
Quick Reference
| Stat | Value | Stat | Value |
|---|---|---|---|
| AC | 16 | Initiative | +3 |
| HP | 22/22 | Speed | 30 ft |
| Prof Bonus | +2 | Passive Perception | 17 |
Devil Fruit: Bomu Bomu no Mi (Bomb Bomb Fruit) Companion: Howitzer (Large Wolf) Alignment: Lawful Neutral | XP: 900 / 2,700
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Saving Throws: STR +2, DEX +5 Proficient: STR, DEX
Skills
| Skill | Mod | Prof | Skill | Mod | Prof |
|---|---|---|---|---|---|
| Perception | +7 | ★★ | Survival | +5 | ● |
Expertise (★★): Perception (Hawk-Eyed feature) Languages: Common
Combat
Attacks & Weapons
Rifle (Ranged)
- Attack: +5 to hit (DEX +3 + Prof +2)
- Damage: 2d10+3 piercing (base 2d10, +2 Sharpened Shot, +1 DEX)
- Range: 150/600 ft (Scoping feature)
- Properties: Ammunition, reload 6, two-handed
- Ammo: 20 bullets
- Enhancements: Can use Lock-On, Empowered Bullet
Shortsword (Melee)
- Attack: +5 to hit (DEX +3 + Prof +2)
- Damage: 1d6+3 piercing
- Properties: Finesse, light
- Quantity: 2 shortswords
Armor & Defense
- Armor: Scale Mail (AC 14 + DEX 2, max DEX +2) = AC 16
- Disadvantage: Stealth checks while wearing scale mail
- Fire Immunity: From Bomu Bomu no Mi
- Hit Dice: 3d10
- Death Saves: —
Class Features
Marksman (Sniper) - Level 3
Hawk-Eyed (Level 1)
- Effect: Expertise in Perception (double proficiency bonus)
- Total Bonus: +7 (WIS +3 + Prof +2 × 2)
- Passive Perception: 17
- Tactical Advantage: Spot hidden enemies, detect ambushes, identify threats at extreme range
Lock-On (Level 1)
- Uses: 2 per long rest (equal to proficiency bonus)
- Action: Mark a creature you hit with firearm or sling
- Duration: 1 minute
- Effect: First hit against marked creature each turn deals extra 1d4 damage
- Scaling: 1d6 at level 6, 1d8 at level 14
- Tactical Use: Mark priority target, consistent bonus damage
Fighting Style: Sharpened Shot (Level 2)
- Effect: +2 damage with firearms and slings
- Stacks: With ability modifier for total damage bonus
Special Tactics (Spellcasting) (Level 2)
- Spellcasting Ability: Wisdom
- Tactic Save DC: 13 (8 + Prof 2 + WIS 3)
- Tactic Attack: +5 (Prof 2 + WIS 3)
- Tactic Slots: 3×1st level
- Known Tactics: 2 (Animal Friendship, Hunter’s Mark)
- Cantrips Known: 1 (Fire Bolt from Devil Fruit)
Sniper Archetype (Level 3)
Scoping (Sniper Level 3)
- Effect: Range with firearms and slings becomes 150/600 ft
- Benefit: Attack at long range without disadvantage up to 600 ft
- Tactical Advantage: Engage enemies before they can reach you
Empowered Bullet (Sniper Level 3)
- Trigger: When you hit with firearm or sling
- Cost: Expend one Tactic Slot
- Effect: Deal extra 1d6 damage per slot level (max 5d6)
- Current: 1d6 extra damage (1st level slots)
- Combo: Stack with Lock-On for substantial damage spike
Special Tactics (Spells)
Cantrips (At Will)
- Fire Bolt (from Devil Fruit): 1d10 fire damage, 120 ft range
Known Tactics
1st Level (3 slots)
- Animal Friendship: 24-hour charm on beast (WIS save DC 13), allows communication with Howitzer
- Hunter’s Mark: Bonus action, 1 hour, extra 1d6 damage to marked target, advantage on Perception/Survival to track
Devil Fruit Powers
Bomu Bomu no Mi (Bomb Bomb Fruit)
Type: Paramecia (Body Enhancer) | Rarity: Rare Charges: 9/9 (recharge daily at dawn) | Devil Fruit Save DC: 12
Explosion Immunity (Passive)
- Effect: Immune to fire damage
- Benefit: Walk through flames, ignore fire-based attacks, detonate own explosives in melee
Bomb Body (Reaction)
- Trigger: Hit by melee attack
- Effect: Attacker makes DEX save DC 12 or takes 2d8 fire damage (half on success)
- Counterattack: Punish melee attackers, discourage close combat
- Frequency: Reaction (once per round)
Explosive Creation (Action/Bonus Action)
- Action: Touch object (max 5 ft square) and imbue with explosive energy
- Bonus Action: Detonate one explosive object within 60 ft
- Damage: Creatures within 10 ft make DEX save DC 12 or take 3d8 fire damage (half on success)
- Duration: Explosive lasts 1 hour
- Max Objects: 2 (equal to proficiency bonus)
- Tactical Use: Set traps, create area denial, breach obstacles
Explosive Techniques (spend charges)
- Bombing Hands (Burning Hands) - 1+ charges: 15 ft cone, 3d6 fire damage, DEX save DC 12 half (can upcast)
- Explosive Impact (Shatter) - 2 charges: 10 ft radius, 3d8 thunder damage, DEX save DC 12 half
- Bomb Ball (Fireball) - 3 charges: 20 ft radius at 150 ft, 8d6 fire damage, DEX save DC 12 half
- Explosion Wall (Wall of Fire) - 4 charges: 60 ft long wall, 5d8 fire damage
- Flame Strike - 5 charges: 10 ft radius cylinder, 4d6 fire + 4d6 radiant, DEX save DC 12 half
Sea Weakness: Deep water/seastone suppresses powers and saps strength
Beast Companion
Howitzer (Beast of the Land - Wolf)
Size: Large | Type: Beast | Alignment: Neutral Good
| Stat | Value | Stat | Value |
|---|---|---|---|
| AC | 15 (13 + PB) | Initiative | +2 |
| HP | 24/24 | Speed | 40 ft, climb 40 ft |
| Hit Dice | 3d10 | Passive Perception | 14 |
Ability Scores:
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses: Darkvision 60 ft
Features:
- Pack Tactics: Advantage on attack rolls if ally within 5 ft of target
- Charge: If moves 20 ft straight and hits, extra 1d6 slashing damage. Target makes STR save DC 13 or knocked prone
- Primal Bond: Add proficiency bonus (+2) to all ability checks and saving throws
Actions:
- Maul: Melee Weapon Attack, +5 to hit (STR +3 + Prof +2), reach 5 ft. Hit: 1d12+5 slashing damage
Communication: Llewyn can communicate freely with Howitzer using Animal Friendship
Resources & Tracking
Current Resources
- Lock-On: 2/2 (recharge on long rest)
- Tactic Slots: 3/3 (1st level)
- Bomu Bomu Charges: 9/9 (recharge daily at dawn)
- Explosive Objects: 0/2 active
- Hit Dice: 3d10
- Howitzer HP: 24/24
Equipment
Carried:
- Rifle, 20 bullets, Shortsword x2
- Scale Mail (AC 16, disadvantage on Stealth)
- Tinker’s Tools
- Dungeoneer’s Pack: Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50 ft hempen rope
Currency: — Berries
Personality & Background
Background: Hermit
Feature - Discovery Years in isolation granted Llewyn insights into pre-Grand Line blueprints and meditative focus, earning unusual respect among remote locals.
Personality
- Traits: Constantly calculates wind, distance, and angles—even mid-conversation
- Ideals: Precision. Every shot and every plan should serve a clear purpose
- Bonds: Vows to honor the squad lost to a Marine bombardment by protecting his new crew
- Flaws: Obsessively over-prepares and hesitates to pull the trigger without perfect data
- Dream: To become so renowned that even Marines recognize the report of his rifle
Physical Description
- Race: Cyborg (part machine, part human)
- Appearance: Mechanical augmentations visible, precision-built for sniping
- Style: Practical combat gear, carries rifle at all times
Cyborg Racial Traits
Cyborg Abilities:
- Mechanical Augmentations: Enhanced for precision and combat
- Durability: Resistance to certain effects (DM discretion)
- Maintenance: May require repairs or upgrades
- Energy Source: Unknown power source (campaign specific)
Campaign Moments
Session 1: Festival of Blades
Sniper Precision
- Opened tournament with statement shot using “Lock On” ability
- First shot: 19 to hit, 13 damage on King Iler
- Bullet phased through Iler’s swamp body but still dealt damage (Iler showed discomfort)
- Maintained focus on primary target despite surrounded enemies
- Demonstrated highest AC in party (17-18)
- Took 13 damage from barbarian great axe hit during combat
Meditative Discovery
- During dockside meditation in Hamar, sensed spiritual disturbance
- Quote: “I feel the will of something evil in the land”
- Immediately ran to warn party after sensing this presence
- Shows developing spiritual/precognitive abilities
- Cyborg eyes stayed open during meditation (his “human eyes closed”)
- Significant warning that proved relevant to King Iler’s corruption
Cyborg Nature
- Doesn’t need to sleep (meditates instead for long rest)
- Can consume coal as sustenance (unusual diet)
- Must repair cybernetic eye (maintenance required)
- Has multiple vision modes and “termination mode” referenced
- Mechanical augmentations visible and functional
Tactical Positioning
- Took isolated position at end of dock for meditation
- Maintained distance in combat as ranged attacker
- Highest defensive stats protected him from initial assault (17 AC)
- Quiet competence: speaks rarely but effectively
- Looted barbarian corpses efficiently after combat
Session 3: Genesis 39 Discovery
The Golden Globe
- Explored odd-numbered rooms in Pirate King Henry statue with Ronan (1, 3, 5, 7)
- Discovered golden globe containing Log Pose marked “Genesis 39”
- Rolled 19 on perception check in Room 5 (with advantage due to keen eyesight)
- Recognized potential religious significance (Sylen is a priest)
- Claimed and pocketed the valuable golden globe
- Globe made of solid gold, covered in soot/ash initially
Chief Bjorn Recognition
- Recognized portrait in Room 3 as the corrupt chief from previous island (Session 2)
- Realized the villain they killed was a former Warlord of the Sea
- Shared this critical information with party
- Caption confirmed: “Chief Bjorn, Warlord of the Sea”
- Understanding of larger political structures emerging
Electric Button Investigation
- After Flynn took electric damage, Llewyn investigated Room 4
- Took 6 electric damage from pressing red button
- Rolled 9 on investigation check (learned nothing useful)
- Attempted to use Mr. Squawks (bird) to press button safely
- Quote: “If this kills me, tell the [ladies] how cool I went”
- Asked if Ronan could sense danger via “pup sense”
Ronan’s Performance
- Commanded Ronan to attack during bar fight (successful brutal attack)
- Gave Ronan treat for good performance (after inappropriate attack)
- Working relationship with beast companion improving
- Ronan provides melee support while Llewyn maintains range
Scouting & Reconnaissance
- Mr. Squawks scouted statue ahead of party
- Reported seven rooms inside the statue structure
- Spotted burnt building behind statue
- Bird companion provides tactical intelligence
- Maintains overview of battlefield/area
Memorable Quotes
Combat & Warning
“I feel the will of something evil in the land.” - Ominous warning during dockside meditation (Session 1)
“If this kills me, tell the [ladies] how cool I went” - Before pressing electric button (Session 3)
Tactical Observations
First shot on King Iler: Silent but effective - 13 damage opening strike that showed Iler wasn’t invulnerable despite Logia powers
Relationships
Companions
- Ronan (Dog Companion): Large wolf, provides melee support; receives treats for good performance; communication improving; Pack Tactics advantage
- Mr. Squawks (Bird): Scouting companion; reconnaissance specialist; reports layout of areas; extends Llewyn’s tactical awareness
Party Members
- The Party (General): Quiet competence; speaks rarely but effectively; warns of danger when spiritually sensed; shares critical discoveries (Genesis 39, Chief Bjorn identity)
NPCs
- The Squad (Deceased): Lost comrades to Marine bombardment; motivates Llewyn to protect current crew; vows to honor them by never losing another crew member
Discoveries
- Genesis 39 Log Pose: May connect to Sylen’s Sol worship; religious/navigational mystery; currently in Llewyn’s possession
- Chief Bjorn Connection: Recognized Warlord from previous encounter; understands larger power structures
Character Development
The Spiritual Sniper Llewyn’s meditation in Session 1 revealed unexpected spiritual awareness. His ability to sense “the will of something evil in the land” suggests either cyborg augmentations include spiritual sensors, or he has natural precognitive abilities developing. This makes him both physical (sniper) and spiritual (sensor) threat detector.
Quiet Competence Llewyn speaks minimally but acts decisively:
- First shot of tournament targeted priority enemy (King Iler)
- Sensed evil presence, immediately warned party
- Discovered and claimed valuable Log Pose artifact
- Recognized Chief Bjorn’s true identity
- Efficiently investigates (despite electric shocks)
Protective Nature His vow to honor The Squad by protecting his new crew drives his actions:
- Maintains overwatch position (sniper role)
- Warns of danger before it strikes
- Uses Ronan to engage threats in melee
- Mr. Squawks scouts ahead to prevent ambushes
- Strategic positioning to protect allies
Tactical Evolution
- Session 1: Lock-On target priority (Iler), 13 damage opening shot, maintained range
- Session 3: Discovery specialist (Genesis 39), reconnaissance (Mr. Squawks), area investigation
- Transitioning from pure combat role to tactical intelligence gatherer
- Beast companions extend his battlefield awareness and control
The Cyborg Mystery
- Meditates instead of sleeping
- Consumes coal as food
- Cybernetic eyes with multiple modes
- “Termination mode” referenced
- Requires repairs and maintenance
- Eyes remain open during meditation (human eyes closed)
This suggests Llewyn is more machine than man, with unknown origin and purpose. His spiritual awareness contradicts typical cyborg nature.
Internal Conflicts
- Machine vs. Spirit: Cyborg body but spiritual sensing abilities (contradiction?)
- Quiet vs. Warning: Usually silent, but speaks up when sensing danger
- Protection vs. Loss: Vows to protect crew, but haunted by lost squad
- Calculation vs. Instinct: Over-prepares but also trusts spiritual hunches
Combat Evolution
- Session 1: Opening shot 13 damage, Lock-On ability activated, highest AC (17)
- Session 3: Ronan brutal attack command, bird reconnaissance, area exploration
- Consistent sniper positioning (150-600 ft range)
- Beast companions provide melee/scout support
- Precision over quantity - every shot counts
The Genesis 39 Mystery The Log Pose marked “Genesis 39” may be:
- Biblical reference (Story of Joseph and Potiphar’s wife)
- Religious artifact connecting to Sylen’s faith
- Navigation tool to specific sacred location
- Hidden by Rona (Warlord) for safekeeping
- Llewyn’s keen perception (19 roll) allowed discovery
Connections
Allies
- The Squad - Lost comrades (deceased), motivates Llewyn to protect current crew
- Howitzer - Beast companion, loyal wolf
- Party Members - New crew to protect
Locations
- Unknown Origin - Llewyn’s past is mysterious
- Remote Hermit Location - Where he gained Discovery knowledge
Progression Notes
Future Features
Level 4:
- Ability Score Improvement or Feat
- Consider: +2 DEX or +2 WIS, Sharpshooter, Alert, Observant
Level 5:
- Extra Attack: Attack twice with Attack action
- Tactic Slots: 4×1st, 2×2nd level
- New Known Tactic
Level 6:
- Lock-On Die: Increases to 1d6
- Fighting Style (Sniper): Gain second fighting style
Level 7:
- Tactic Slots: 4×1st, 3×2nd level
- New Known Tactic
Level 9:
- Tactic Slots: 4×1st, 3×2nd, 2×3rd level
- New Known Tactic
Level 11:
- Called Shot (Sniper): Advantage on first firearm/sling attack each turn
Level 14:
- Lock-On Die: Increases to 1d8
ASI/Feat at Level 4
- Option 1: +2 DEX (18 DEX, +4 modifier) - Improves AC to 17, attacks to +6, initiative +4
- Option 2: +2 WIS (18 WIS, +4 modifier) - Improves Tactic DC to 14, Perception to +8
- Option 3: Sharpshooter - Ignore half/three-quarters cover, no disadvantage at long range, -5 to hit for +10 damage
- Option 4: Observant - +5 passive Perception (22 total!), read lips, +1 WIS or INT
Combat Tactics
Sniper Opening Combo
- Hunter’s Mark (bonus action, 1st level slot) - Mark priority target
- Lock-On (on hit) - Mark same target
- Rifle attack (150-600 ft range)
- Damage: 2d10+3 (rifle) + 1d6 (Hunter’s Mark) + 1d4 (Lock-On) = 2d10+1d6+1d4+3
- Subsequent turns: Automatic 1d6 + 1d4 extra damage on hits
Empowered Shot
- Hunter’s Mark active
- Lock-On active
- Hit with rifle
- Empowered Bullet (spend 1st level slot)
- Total Damage: 2d10+3 + 1d6 (Hunter’s Mark) + 1d4 (Lock-On) + 1d6 (Empowered) = 2d10+2d6+1d4+3
Explosive Traps
- Explosive Creation (action) - Touch 2 objects, make explosive
- Position near chokepoints or enemy paths
- Detonate (bonus action) when enemies approach
- Damage: 3d8 fire damage, 10 ft radius, DEX save DC 12 half
- Combo: Place before combat, detonate mid-fight for area control
Howitzer Teamwork
- Howitzer engages in melee with Pack Tactics
- Advantage on attacks when ally adjacent
- Charge for extra 1d6 + prone on failed save
- Llewyn fires from range with Hunter’s Mark
- Total Party Synergy: Howitzer pins, Llewyn snipes
Fireball Technique
- Position at extreme range (150-600 ft)
- Bomb Ball (3 charges): 20 ft radius, 8d6 fire damage
- Safe distance from blast
- Follow-up with rifle shots
Unique Party Role
The Precision Sniper:
- Longest range in party (150/600 ft)
- Highest Passive Perception (17)
- Consistent bonus damage (Lock-On + Hunter’s Mark)
- Expertise in Perception (spot threats early)
The Explosive Specialist:
- Fire immunity (walk through fire)
- Area damage (Fireball, Burning Hands, Shatter)
- Trap creation (Explosive Creation)
- Bomb Body counterattacks
The Beast Master:
- Howitzer for melee control
- Pack Tactics for ally advantage
- Charge for knockdown effects
- Animal Friendship for communication
The Calculating Tactician:
- Over-prepares for every scenario
- Constantly calculates angles and wind
- Precision over quantity
- Protects crew to honor lost squad
Notes
Personality Hooks: Constantly calculates wind, distance, and angles—even mid-conversation
Role in Party:
- Long-range damage dealer (Sniper, 150/600 ft range)
- Explosive AoE specialist (Fireball, Burning Hands, Explosive Creation)
- Scout/lookout (Passive Perception 17, Hawk-Eyed)
- Beast companion controller (Howitzer for melee)
- Precision striker (Lock-On, Hunter’s Mark, Empowered Bullet)
Strategic Value:
- Can engage at ranges others cannot
- Fire immunity allows unique positioning
- Trap creation for battlefield control
- Howitzer adds melee presence
- Highest Passive Perception prevents ambushes
Motivations:
- Honor lost squad by protecting new crew
- Achieve legendary sniper status
- Perfect every shot through calculation
- Never lose another crew member
Last Updated: 2025-11-03