The Tipsy Bartender

Type: Tavern with Lodging Region: Hangover Island (Northern/Upper Level) First Appearance: Session 2 Status: Active Proprietor: Skeleton Man

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Quick Reference

AttributeDetails
TypeTavern & Inn
LocationNorthern/upper level of Hangover Island
ProprietorWell-dressed skeleton man
ServicesDrinks, rooms, entertainment
AtmosphereViolence-tolerant, casual
Prices1,000 berries (drink), 5,000-10,000 berries (room)

Overview

The Tipsy Bartender is a weathered tavern on Hangover Island that has clearly seen its share of violence. The establishment’s defining characteristic is its complete acceptance of lethal combat as part of daily business - the bartender treats deadly bar fights as “just a regular day.” Despite this casual attitude toward violence, the tavern maintains a welcoming atmosphere for pirates, travelers, and entertainers.

The tavern features a performance area where classical violinists play and drums are available for guests. Most famously, it houses a talking bass fish decoration mounted on the wall with the catchphrase “It’s time to kick some bass” - a decoration that somehow survived multiple bar fights unscathed.

The skeleton proprietor runs a professional operation, offering reasonable prices (negotiable for clever patrons) and showing interest in guests’ stories. The Tipsy Bartender serves as a social hub for the island’s rough clientele while maintaining surprising standards of hospitality.


Geography

Location: Northern/upper level of Hangover Island Accessibility: Requires climbing stairs or slopes from lower docks Visibility: Prominent building in upper district

Surrounding Area:

  • Other civilized buildings nearby
  • Path leads down to lower level/docks
  • Central enough to serve island population
  • Near residential areas

Interior Features

Main Tavern Floor

Features:

  • Multiple tables and chairs (regularly damaged in fights)
  • Bar counter with skeleton proprietor
  • Performance stage area
  • Wall decorations (including famous talking bass)
  • Open floor plan accommodates combat

Atmosphere:

  • Rough but welcoming
  • Violence expected and tolerated
  • Music and entertainment common
  • Pirates and travelers mix freely

The Talking Bass

Description: Mounted fish decoration on wall Catchphrase: “It’s time to kick some bass” Fame: Survived Session 3’s six-person bar fight Connection: Identical to portrait Seth found on shipwreck (Session 2) Status: Iconic tavern fixture, somehow always survives violence

Performance Area

Features:

  • Stage for musicians
  • Drum set available for guests
  • Classical music common (violinists)
  • Open to guest performers

Session 2: Skeleton bartender asked Sylen and Seth to tell their story Session 3: Classical violinist performed during deadly bar fight, calmly finished song after combat

Lodging Rooms

Location: Upstairs or separate building section Capacity: Multiple rooms available Prices:

  • Standard rate: 10,000 berries per night
  • Negotiated rate: 5,000 berries (“just one person”)
  • Silas paid: 1,000 berries (Session 3)

Amenities: Basic lodging, presumably beds and privacy


Services & Prices

Drinks

Price: 1,000 berries per drink Type: Ale, rum, typical tavern fare (specifics not detailed) Complimentary: One free drink occasionally given (Flynn received one Session 3)

Rooms

Standard Price: 10,000 berries per night Negotiated Price: 5,000 berries (Sylen in Session 2) Actual Price: 1,000 berries (Silas in Session 3 - unclear if negotiated or different rate) Quality: Basic but adequate lodging

Entertainment

Musicians: Classical violinists, guest performers Drums: Available for patron use Storytelling: Bartender encourages sharing tales

Unwritten Service

Violence Tolerance: Lethal bar fights completely accepted Cleanup: Presumably handled after patrons leave No Questions Asked: Bartender doesn’t involve authorities


Culture & Society

Clientele:

  • Pirates and sailors
  • Travelers passing through
  • Local island residents
  • Entertainers and musicians
  • Occasionally violent thugs

House Rules (Implied):

  • Violence happens, don’t be surprised
  • Pay your tab
  • Survive your fights
  • No property damage charges (included in atmosphere)
  • Bodies removed after patrons leave

Social Dynamics:

  • Fights can erupt without warning
  • Other patrons continue drinking during combat
  • Musicians keep performing through violence
  • Survivors loot bodies (accepted practice)
  • “Should have picked better friends” attitude

Bartender’s Philosophy:

  • Treats six dead bodies as “just a regular day”
  • Completely unfazed by carnage
  • Professional hospitality despite violence
  • Interested in guests’ stories
  • Negotiable on prices for interesting customers

History

Establishment: Unknown, but clearly long-standing given weathered condition

Reputation:

  • Known violence-tolerant establishment
  • Attracts rough clientele
  • Popular gathering spot on island
  • Name suggests drinking culture theme

Recent Events:

Session 2 (4 Days Before Main Party):

  • Sylen and Seth arrived after shipwreck incident
  • Skeleton bartender welcomed them warmly
  • Charged 1,000 berries for drinks
  • Negotiated room down to 5,000 berries
  • Asked them to tell their story
  • Seth planned to get drunk and visit circus brawls

Session 3 (Main Party Arrival):

  • Six-person bar fight concluded
  • Classical violinist performed throughout combat
  • Multiple enemies killed in various ways
  • Brain matter splattered on walls and patrons
  • Bartender response: “Just a regular day”
  • Violinist calmly finished performance
  • Flynn paid bar tab, received free drink
  • Silas rented room for 1,000 berries
  • Party left to explore statue

Notable Residents

The Skeleton Man (Proprietor)

Species: Skeleton (undead, Devil Fruit, or other - unclear) Appearance: Well-dressed, fine clothing, professional bearing Personality: Welcoming, conversational, interested in guests, completely unfazed by violence

Characteristics:

  • Friendly and hospitable despite skeletal appearance
  • Professional business owner
  • Negotiates room prices
  • Encourages storytelling
  • Treats lethal violence as routine
  • Never panics or calls for help
  • Maintains business during and after fights

Notable Quotes:

  • “What brings you to this island?”
  • “If it’s just the one person, we can do 5,000”
  • “Make yourselves home, you know. We host many people here on Hangover Island”
  • “Why don’t you tell me your story?”
  • “Just a regular day” (response to six corpses)

Inspiration: Designed after Brook from One Piece but modified (not direct copy)

Relationship to Party:

  • Neutral, professional
  • Neither hostile nor particularly friendly
  • Transactional hospitality
  • Remembers previous guests (may remember Sylen/Seth from 4 days prior)

Campaign Involvement

Session 2: Sylen & Seth’s Arrival

Timeline: 4 days before main party

Arrival:

  • Sylen and Seth entered after shipwreck incident
  • Purchased newspaper from seagull vendor outside (1,000 berries)
  • Newspaper contents: Ajou Restaurant fire, Blade Festival announcement

First Encounter:

  • Skeleton Man greeted them warmly
  • Offered drinks at 1,000 berries each
  • Standard room rate: 10,000 berries per night
  • Sylen negotiated to 5,000 berries (“just one person”)
  • Skeleton asked them to tell their story

Status at Session End:

  • Sylen preparing to share tale
  • Seth planning to get drunk
  • Seth intended to visit circus brawls afterward
  • Established “Dr. Silent” presence on island

Session 3: The Bar Fight

Combat Conclusion:

  • Six enemies in bar fight with party
  • Started in previous session (off-screen beginning)

Combat Details:

  • Ronan (Llewyn’s dog) delivered brutal finishing attack
  • Nora’s Vicious Mockery: “Your mom never loved you” - enemy committed suicide (5 psychic damage)
  • Gluthoric shot enemy in head, brain splattered on Nora
  • Luna stabbed enemy in lumbar region (sneak attack, 8 damage)
  • Silas shot enemy in stomach (11 damage, intestines visible)
  • Flynn delivered finishing blow with natural 20 (13 damage, roundhouse kick)
  • Final enemy missed shot at Llewyn, hit talking bass decoration instead
  • All six enemies eliminated

During Combat:

  • Classical violinist continued performing
  • Drums available (Gluthoric played earlier)
  • Bartender completely uninvolved
  • Other patrons presumably present (not detailed)

Aftermath:

  • Zero party casualties
  • Luna speed-looted all bodies before others could
  • Gluthoric magnetically collected 6 pistols and 6 cutlasses
  • Bartender’s response: “Just a regular day”
  • Violinist calmly finished performance
  • Quote: “Well, that was an ordeal. I suppose it’s about time I leave, huh?”
  • Flynn paid bar tab, received one drink on the house
  • Silas rented room for 1,000 berries (stayed at tavern)
  • Rest of party left to explore Statue of Pirate King Henry

Party’s Reaction:

  • No one surprised by bartender’s calm
  • Accepted violence as normal
  • Continued with plans
  • No authorities involved
  • No consequences for combat

Mysteries & Secrets

The Skeleton Bartender’s Nature

Mystery: What kind of being is he?

Possibilities:

  • Undead creature (naturally occurring)
  • Devil Fruit user (Yomi Yomi no Mi or similar)
  • Cursed individual
  • Magical being
  • Different species entirely

Evidence:

  • Described as “skeleton” not “skeletal person”
  • Wears fine clothing (suggests consciousness)
  • Runs business competently
  • Shows emotion and interest
  • Completely unfazed by violence

Questions:

  • How long has he operated tavern?
  • Does he eat/drink?
  • What’s his story/background?
  • Connection to Pirate King Henry era?
  • Why on Hangover Island specifically?

The Violinist’s Role

Suspicious Elements:

  • Played calmly during lethal combat
  • Party suspects music might have incited fight
  • Tried to leave immediately after
  • No fear or trauma response

Questions:

  • Was her music magical/hypnotic?
  • Did she deliberately start bar fight?
  • Connected to larger conspiracy?
  • Does she perform regularly here?
  • Was she targeted or random victim?
  • Why classical music in pirate tavern?

Status: Attempted to leave; party didn’t detain her

Why Fights Are Tolerated

Pattern: Lethal violence accepted as routine

Possible Explanations:

  • Hangover Island culture (violence normal)
  • No law enforcement on island
  • Pirates govern themselves
  • Bartender is too powerful to challenge
  • Tavern has protection (King Ilur? Snippy?)
  • Bodies disposed of easily
  • Authorities paid off or don’t exist

Implications:

  • Party can fight without legal consequences
  • Looting bodies acceptable practice
  • Dangerous clientele attracted here
  • Survivors-only policy

The Talking Bass Connection

Mystery: Coincidence or significance?

Evidence:

  • Identical decoration in tavern and on shipwreck
  • Same catchphrase: “Time to kick some bass”
  • Both survived their respective incidents

Questions:

  • Mass-produced decoration?
  • Magical item that appears multiple places?
  • Shipwreck merchant bought from this tavern?
  • Symbolic connection to island culture?
  • Running gag in campaign or actual mystery?

Sylen & Seth’s Four Days

Gap: Session 2 ended with them at tavern, Session 3 is 4 days later

Questions:

  • Did Sylen stay at tavern all four days?
  • Where is Sylen during Session 3 events?
  • What happened to Seth? (went to circus brawls drunk)
  • Did they witness other bar fights?
  • Will bartender mention them to main party?
  • Does bartender connect “Dr. Silent” to party?

Price Inconsistencies

Observation: Three different room prices charged

Prices:

  • Sylen: 5,000 berries (negotiated from 10,000)
  • Silas: 1,000 berries (no negotiation mentioned)
  • Standard rate: 10,000 berries

Questions:

  • Does bartender charge based on perceived wealth?
  • Are prices negotiable for everyone?
  • Different room qualities at different prices?
  • Did Silas get special rate for some reason?
  • Is 1,000 berries the actual rate?

Points of Interest

The Talking Bass

  • Iconic tavern fixture
  • Survives all violence
  • Connection to shipwreck decoration
  • Source of humor
  • “Time to kick some bass” catchphrase

Performance Stage

  • Regular entertainment venue
  • Classical violinists common
  • Drums available for guests
  • Gluthoric performed here
  • Music continues during combat

The Bar Counter

  • Skeleton Man’s position
  • Survives fights somehow
  • Center of business transactions
  • Where stories are shared

Second Floor/Rooms

  • Multiple lodging rooms
  • Various price points
  • Basic accommodations
  • Silas stayed here Session 3

Tags: location tavern hangover-island session-2 session-3 violence skeleton

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Last Updated: 2025-11-04 First Appearance: Session 2 (October 31, 2025) Major Bar Fight: Session 3 (November 1, 2025)