Inductor (Iron Defender)

Type: Construct Companion | Size: Medium | Owner: Gluthoric Created: Forged from the last ore of Sphinx Island | Material: Iron, steel, magnetized components

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Overview

Inductor is Gluthoric’s loyal Iron Defender companion—a mechanical construct forged at the Last Ore Forge on Sphinx Island. Created from the final ore extracted from the island’s depleted mines and crafted with Master Ferros’ guidance, Inductor represents both Gluthoric’s craftsmanship and his connection to Sphinx Island’s heritage. The construct serves as protector, ally, and symbol of the island’s transition from mining to pure artifice.

Bond: Gluthoric treats Inductor like family (personality trait)


Physical Description

Appearance

  • Form: Quadrupedal mechanical construct (dog/wolf-like)
  • Size: Medium (comparable to large dog or small pony)
  • Material: Iron frame, steel plating, exposed gears and clockwork
  • Features:
    • Glowing eyes (magical or mechanical light)
    • Articulated joints (smooth, precise movement)
    • Magnetized components (synergy with Gluthoric’s powers)
    • Guild insignia etched on shoulder plating
    • Tools and gadgets integrated into body

Distinctive Elements

  • Last Ore: Forged from final ore of Sphinx Island (legendary significance)
  • Master Ferros’ Touch: Crafted with elder’s guidance (emotional connection)
  • Weathering: Shows signs of use but well-maintained
  • Modifications: Gluthoric constantly tinkers and improves design

Abilities & Statistics

Combat Statistics (Level 3)

From Gluthoric’s character sheet:

Armor Class: 17 (14 natural + 3 deflection) Hit Points: 27 (5 + 22, uses Gluthoric’s level × 5 + CON) Speed: 40 ft Size: Medium

Ability Scores:

STRDEXCONINTWISCHA
16 (+3)14 (+2)15 (+2)8 (-1)12 (+1)6 (-2)

Saves: DEX +4, CON +4 Skills: Athletics +5, Perception +3 Senses: Darkvision 60 ft, Passive Perception 13 Immunities: Poison, Psychic, Exhaustion, Charmed, Poisoned


Special Abilities

Vigilant (Passive)

  • Can’t be surprised
  • Always alert to danger
  • Ideal guard and lookout

Might of the Master (Passive)

  • Saving throws equal to Gluthoric’s (if higher)
  • Proficiency in any save Gluthoric is proficient in
  • Scales with owner’s abilities

Repair (Action)

  • Gluthoric can repair Inductor during rest
  • Regains hit points equal to Gluthoric’s Gadgeteer level × d8
  • Must have tinker’s tools

Actions

Force-Empowered Rend (Attack)

  • Attack Bonus: +5 to hit (STR +3 + Prof +2)
  • Reach: 5 ft
  • Damage: 1d8+5 force damage (1d8 + STR 3 + Prof 2)
  • Type: Magical force (bypasses resistance)
  • Description: Claw or bite attack infused with magical energy

Deflect Attack (Reaction)

  • Trigger: Creature Inductor can see within 5 ft attacked
  • Effect: Impose disadvantage on attack roll
  • Tactical Use: Protect Gluthoric or allies
  • Frequency: Once per round (reaction)

Personality & Behavior

Characteristics

  • Loyal: Follows Gluthoric’s commands unfailingly
  • Protective: Prioritizes Gluthoric’s safety
  • Curious: Shows signs of emerging awareness (per Gluthoric’s tinkering)
  • Alert: Constantly scanning for threats
  • Mechanical: No emotions but simulates dog-like behaviors

Communication

  • Non-Verbal: Doesn’t speak (barks? clicks? beeps?)
  • Responsive: Understands Gluthoric’s commands
  • Expressive: Body language conveys “emotions” (tilted head, tail wag equivalent?)

Gluthoric’s Treatment

  • Like Family: Bonds deeply (personality trait: “treated like family”)
  • Constant Companion: Always nearby
  • Tinkering: Regular maintenance and upgrades
  • Respect: Never treats as mere tool

Tactical Role

Combat Applications

Frontline Tank:

  • AC 17: High survivability
  • HP 27: Can absorb damage
  • Deflect Attack: Protects allies

Damage Dealer:

  • Force Damage: Bypasses most resistance
  • +5 to hit: Reliable accuracy
  • 1d8+5: Average 9.5 damage per hit

Battlefield Control:

  • 40 ft Speed: High mobility
  • Reach 5 ft: Engages enemies in melee
  • Reaction: Imposes disadvantage (disrupts enemy strategy)

Synergy with Gluthoric

Magnetic Manipulation:

  • Gluthoric can use Jiki Jiki no Mi on Inductor (metal construct)
  • Magnetokinesis: Levitate Inductor for aerial positioning
  • Magnetic Assembly: Enhance Inductor with attracted metal
  • Electromagnetic Cannon: Launch Inductor as projectile (creative use?)

Tactical Teamwork:

  • Positioning: Gluthoric directs Inductor remotely
  • Protection: Deflect Attack shields Gluthoric
  • Combo: Inductor pins enemy, Gluthoric strikes from range
  • Repair: Gluthoric heals Inductor during short rests

Lore & Significance

The Last Ore

Historical Context:

  • Final ore extracted from Sphinx Island mines (~50 years ago)
  • Marked island’s transition from mining to shipbuilding
  • Ore forged into special items (Inductor among them)
  • Last Ore Forge monument commemorates

Legendary Status:

  • Items forged from last ore considered legendary
  • Imbued with “island’s spirit” (folklore or reality?)
  • Other last ore items may exist
  • Does Inductor have unique properties?

Gluthoric’s Connection:


Master Ferros’ Guidance

Creation Process:

  • Ferros taught Gluthoric advanced techniques
  • Supervised forging from last ore
  • Pride in student’s accomplishment
  • Last major project before disappearance?

Hidden Properties?

  • Did Ferros encode something in Inductor?
  • Secret message or mechanism?
  • Connection to Project Lodestone?
  • Could Ferros track Inductor (and thus Gluthoric)?

Upgrades & Modifications

Current Features (Level 3)

  • Base Iron Defender statistics
  • Magnetized components (synergy with Gluthoric’s powers)
  • Enhanced deflection armor (+3 AC)
  • Force-empowered attacks

Potential Upgrades

As Gluthoric levels:

  • Enhanced AC (add proficiency bonus)
  • Additional abilities (flight? ranged attack? self-repair?)
  • Size increase (Large or Huge?)
  • Specialized modes (scout, tank, assault)

Gadgeteer Mods:

  • Gluthoric can apply mods to Inductor
  • Enhanced Defenses (+1 AC)
  • Burst Boots (increased speed)
  • Repeating Magazine (ranged weapon integration)

Mysteries & Secrets

Unique Properties

Does Last Ore Grant Special Abilities?

  • Resistance to certain effects?
  • Enhanced intelligence (slowly becoming sentient?)?
  • Connection to Sphinx Island (homing sense)?
  • Magnetic affinity (extra synergy with Jiki Jiki no Mi)?

Ferros’ Intent:

  • Did he design Inductor with hidden purpose?
  • Is Inductor key to finding Ferros?
  • Does construct contain encoded message?
  • Failsafe or security feature?

Awakening Potential:

  • Could Inductor develop true sentience?
  • Gluthoric’s constant tinkering having effect?
  • Magnetic Assignment awakening interact with construct?
  • Evolution into Steel Defender (higher-level equivalent)?

Story Hooks

Inductor-Centric Quests

Stolen or Damaged:

  • Inductor captured or destroyed
  • Gluthoric must rescue/rebuild
  • Emotional stakes (treated like family)
  • Quest reveals Inductor’s true significance

Last Ore Seekers:

  • Others learn Inductor forged from last ore
  • Attempts to steal or study construct
  • Gluthoric must protect family member
  • Reveals other last ore items

Ferros’ Message:

  • Inductor activates hidden function
  • Reveals message from Master Ferros
  • Leads to clue about disappearance
  • Construct was contingency plan

Sentience Emerges:

  • Inductor shows signs of self-awareness
  • Gluthoric must decide: allow or suppress?
  • Ethical dilemma about artificial life
  • Character development for Gluthoric

Magnetic Overload:

  • Gluthoric’s Devil Fruit powers affect Inductor
  • Temporary or permanent enhancement
  • Risk: Could damage construct
  • Reward: Incredible power boost


companion construct gadgeteer iron-defender last-ore

Last Updated: 2025-11-03